"Slot Machine: A Certain Scientific Railgun Setting 6 Practice�…

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작성자 ulL5Ha 댓글 0건 조회 132회 작성일 24-10-29 17:47

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I'm Ryochin, an aspiring entrepreneur.

It's been a while since I played A Certain Scientific Railgun setting 6, so I'd like to give a review.

It's partly a memo and partly a collection of my memories, so please forgive me if the writing is poor.

First, the graph.

I started drawing halfway through, so I didn't play all day.

[Setting determination]

This time, I knew that all the machines were in the same system (all 6) and I could see the situation around me, so I didn't actually do much determination.

However, I think it's easier to determine the setting for Railgun.

It's not yet been analyzed, but in the case of 6, a mysterious force works, and

Railgun battle → AT hits over and over.

I didn't get anything this time, and the performance was tough.

Oh... Then I get revive → AT.

This happens often.

Perhaps there is a ceiling on the number of times you can skip, and number 6 is favored? I think so!

[About the actual judgment]

AT direct hit

Background after bonus

Background after AT

Voice during Vitaoshi

Mysterious ceiling on the number of times you can skip

I recommend judging by the above

I think that the winning rate of Shokuhou's high-ranking CZ is based on your own experience

If you can get more than one, it's good.

[About AT direct hit]

When you get it, it's almost 1 negative

If you can get it more than twice, it's good

If it's a high setting, you can get it pretty well.

You can judge from the history, so it's very important when searching for all machines

[About the background and voice]

There is quite a difference between low settings and 456

Rather than looking at one element, I recommend looking at it broadly overall.

It opens up quite a bit after multiple attempts.

[About the mysterious number of passes]

It's completely different when playing at a low setting and when playing at setting 6.

When playing at setting 6, this usually happens after 1 or 2 passes and you win.

I don't know how it works with intermediate settings, but I think there's a world of difference between low and 6.

[Overall]

I think it's fairly easy to tell.

It's a machine that's easy to tell, especially if it's a full-machine system.

The number of machines has been decreasing recently, but...

[Regarding balls]

And when it comes to balls, you're completely waiting for an accident.

Setting 6 also has a pretty tense development.

You can get 300 to 500 coins quite easily, but it's very difficult to get 1000 coins.

It's a machine where you're waiting for an accident with the ultimate loop while stroking it.

Personally, I think it's a machine that's difficult every time you win.

It's a little late now, so you may not have much of an environment to try it out, but if you get the chance, please give it a try!

I'll end with some confirmation photos, so look forward to the next one.



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